• Tillasurp: One of the larger free-swimming marine predators out there, this particular beast reigns supreme among all other fish and assorted sea-dwellers within the waters of planet Dexwhupra, of which the Tillasurp is also the most massive native creature overall, as well as the most physically adept. Leaner and less bulbous in shape, and thus far more agile, compared to other aquatic animals of similar and/or greater caliber, such as the Wresher, Tillasurps propel themselves through water primarily through high-energy stroking of their powerful fins, whose front and hind pairs are curiously rather analogous in their proportional respective lengths to the arms and legs of many a typical humanoid race. This resemblance is further reinforced by the uniquely upright posture in which they do most of their long-distance swimming. Locomotion-wise, Tillasurps are renowned for both their raw speed capacity and their immense stamina, being able to maintain the former across miles and miles of ocean by virtue of the latter, and with them being simple-mindedly ravenous beings that spend nearly their entire lives pursuing food, this high aptitude for mobility makes most of their existences very undemanding, at the expense of the assorted smaller marine critters that compose their predominantly carnivorous diet. The Tillasurp's highly-complex and equally-efficient system of oral structures, including a wide and tall-opening jaw, an intensely powerful bite, externally-embedded extra teeth for drawing in matter that might otherwise escape its chomping maw and a long, adhesively-gripping tongue, additionally make things even easier for itself, and likewise harder for its prey. Furthermore, the thorny protrusions at the bottoms of a Tillasurp's rear/lower fin-limbs bear a form of venom that can be delivered into enemies via a lashing, stabbing-esque attack. Instances of this specialized attack's necessity are seldom, however, and the venom it administers, while lethal to most other forms of aquatic life present on Dexwhupra, is generally non-deadly to any humanoid explorer who might come into hostile contact with a Tillasurp, in which event said explorer should be far more concerned about being bitten in half or even swallowed whole by its previously-described jaws. Tillasurps, though, are usually unaggressive towards any non-provoking humanoids they come across, and face-to-face encounters with them by Rekadolays are uncommon, the latter Dexwhupran natives rarely venturing into their homeworld's major water-bodies. Strangely, it has nevertheless been verifiably noted that the vast majority of violent altercations between Tillasurps and Rekadolays, ostensibly explainable on their own as freak accidents, have historically involved the young, ethically-impartial forms of the humanoids, as opposed to either of their race's transformed states, as the victims.
The raw flesh of the Tillasurp is not particularly resilient against piercing and other forms of physical trauma, but any and all such shortcomings that the animal might suffer from in terms of sturdiness are more-than-compensated for by its possession of blood that coagulates very quickly, even in water, plus a selective handful of redundant "backup" organs, ensuring that the creature's effective toughness is up-to-par with that of other comparably-sized organisms; its average durability value range is calculated at 2,200-2,800. Ultimately, the only real inherent weakness of the Tillasurp species is one that affects not the individual specimen, but rather the reproductive sustainability of its race: the majority of matings do not yield viable offspring, multiple births from a single coupling are nigh-unheard of, and freshly-born Tillasurps take several cycles' worth to properly develop in size and physical aptitude, during which time they must fend for themselves, and frequently end up failing to do so. These procreative limitations are largely necessary to keep the otherwise-overly-fit beasts from becoming too numerous for the good of the natural ecosystem.
• Abinocker: Being a machine-esque angelic entity composed of extra-corporeal material (and one of many varieties that can be accurately described as such), the Abinocker is a fairly rare angel, fewer in number than most other Heavenly creatures of comparable complexity and caliber, whose population originates and mainly dwells inside and around the Super-Supernal Spire, the many-tiered structure acting as a bridge between the central peak of Paradise, where Bestamiak resides and presides, and the Temple of Infinity. Primarily acting as guardians and stewards of this location, Abinockers are also occasionally deployed to other sites throughout the Heavenly Realms and, more rarely, in the mortal realm, per the volition of Bestamiak and/or Vaynmizs, both of whom jointly hold command over them as their breed's patron Heavenly Lord(s) and share this role without any discernible conflict or disagreements between them, surely by virtue of their high-order divine nature.
Standing roughly four feet in height while weighing several times as much as any likewise-sized mortal being, the Abinocker's most defining features are the extremities of its two arms, only one of which can even loosely be called a "hand", as well as its primary means of locomotion. The aforementioned extremity of the angel that one could reasonably argue qualifies as a hand, and which may interchangeably reside upon either of its arms, right or left, from specimen to specimen, consists of multiple sets of specialized digits with which the Abinocker comes equipped for the purpose of being able to perform a wide variety of manual tasks, ranging from both simple and complex gripping to such functions as twisting screws in (or out), manually picking locks and even precision welding with a miniature heat-ray. The decided non-hand opposite, meanwhile, consists in its entirety of a large mounted cannon that, despite possessing only a single barrel and lacking any perceivable indicators of function-shifting capabilities, can indeed discharge a great number of different plasma-like materials and energies whose application the Abinocker is able to switch between so seamlessly that doing so while firing continuously will produce no visible disruption in the stream being emitted beyond a smooth shift in color hue. The Abinocker's all-in-one arsenal includes, but is not limited to, volatile Rainbow Energy blasts, standard ballistic fire, lava-like molten energy, controlled application of heat-force for welding on large structures, a freezing beam of ice, a nonlethal "sleep-ray", and even beams that benefit their targets through healing or generating shields of kinetic energy.
Although possessing basic legs, Abinockers, while on the move, rely much more heavily on their singular, large treaded wheels whose traction not only allows for movement across all solid surfaces but additionally defies gravity for all intents and purposes, enabling the angels to move up walls at ninety-degree angles (and all other angles, for that matter) and even upside-down across ceilings. In the exceedingly unlikely event that an Abinocker does end up falling from any considerable height, it will automatically land right-side up, wheel-first, sustaining no damage whatsoever regardless of the distance fallen; this has been best-demonstrated through assorted incidents wherein Abinockers have literally fallen from Paradise (or higher) down to the lowermost planes of Neo-Skyhold and immediately resumed unfazed movement back towards their stations without delay thereafter.
The headpiece of an Abinocker resembles a triangular prism and features a single eyeball with multiple, clustered pupils in addition to a small mouth that exists strictly for speech purposes but rarely vocalizes much of interest. Encircling this head is a physically-attached ringlike structure, which is counted as a halo by some. Abinockers are very sturdy beings for their size even by the standards of other angels, with an almost exact durability value of 3,000 for nearly all individuals.
• Sumnewto: Reputed as a fiend of particularly nightmarish repugnance even by the standards of most other Underworld-spawned beings, this animalistic and masterless demon is best-known for its habitual inclination to appear and proceed to make itself at home within elaborate tombs, temples and other sites of veneration vainly dedicated to famous mortals by their peers, a pattern of behavior that has earned it the popular nickname of the "Defiler". Liable to spontaneous formation from coagulations of dark energies that sporadically occur throughout the Gomorran Desert Plane, the Cycian Deadlands and the Sea of Sludge, Sumnewtos instinctively drift upward towards and into the mortal realm in sub-corporeal energy form subsequent to their "birth", and as such are encountered almost exclusively across various worlds of the Prime Galaxy as opposed to within the Underworld. They are considered among the rarer, scarcer-in-number demonic varieties altogether, with the race's total current population estimated at between 3,000 and 5,000, although this number is believed to be slowly increasing as more new specimens come into being than those that are killed over time.
The form in which the Sumnewto is most commonly seen and consequently envisioned in popular consciousness amounts to a towering, brutishly bulky, stout and large-fisted humanoid figure externally composed of largely metallic and stone-like textures and bearing an upwards-protruding, long-necked and tiny-skulled head structure of squishier composition than any other readily visible part of the monster's body and generally resembling a worm and/or maggot. This lumpen core, which extends considerably further downward into its shell past the "neck-hole", is in actuality representative of the Sumnewto's entire fundamental being in the sense that the rest of the demon's active physical form is made to take shape around it through a channeling of Dark Magic energy, and in the event of its destruction, the central entity, provided it remains intact, survives and maintains the ability to form a new body for itself. This rarely matters in practice, though, since almost every instance of a Sumnewto's bodily destruction is due to someone or something else actively setting out to kill it, and once exposed, the wormlike core by itself is nigh-defenseless. The official, rounded durability value calculation for a standard fully-formed Sumnewto is 2,500, while the durability of the demon's "true" body by itself is less than one fifth of said value.
Once having situated itself into a mortal-made site of dedication to one or more deceased figures of perceived special importance, a Sumnewto will wordlessly decree the location in question to now be its personal abode and its abode alone, aggressively attacking any and all others who come inside or, in some cases, even near its claimed home. It will never leave until/unless killed or otherwise removed through force, and in the meantime will almost invariably make an utter mess of the place and those contents of it which are held as sacred, subjecting important objects, including the bodies of the site's venerated themselves, to mutilation, consumption, soiling and worse. Some sects of divine worship have suggested Sumnewtos to be intended as part of a natural order rather than being strictly aberrant monsters, believing the demons to serve as a means of deterring and punishing vain worship and idolatry of mortal men and women that is perceived to interfere with the true way of God. It should be noted, however, that no Sumnewto has ever been known to associate itself with sites related to the much more obvious form of such "interference" that is Primal worship.
• Umptydon: An omnivorous six-limbed animal of contested classification regarding the basic zoological categories, the Umptydon is an indigenous yet somewhat uncommon denizen of Namyufefe, where its presence can be felt most strongly in and around the world's less-developed territories inhabited by the Hernolalls as opposed to near large Yunstoxan cities and other settlements, towards which it seldom ventures. Generally viewed as a pest - mostly incapable of causing serious harm yet still distinctly troublesome and with its existence in the local ecosystem lacking in beneficial effects to other beings - the Umptydon can be characterized as, above all else, an exceptionally avaricious creature. This holds not only in terms of gluttony but also, and indeed more-so, in its habitual and seemingly pointless collection and hoarding of anything and everything it comes across that it sees value, warranted or otherwise (usually the latter), in. This typically includes, but is far from limited to, mortal-made tools and crafts, rare mineral ores and gems identifiable to an Umptydon for their "sparkly" quality, random (as far as anyone else can tell or is concerned) rocks, leaves and twigs, and even such filth as other animals' waste matter and small critters' carcasses. All these objects in addition to whatever others the Umptydon finds, picks up and decides to keep are then stored inside an organic pouch that is mounted upon the beast's back and is roughly as deep as its torso (which includes its face, the organism lacking a distinct and separate cranium) is tall, and stay there indefinitely until their new owner either is felled or reaches the point where its pouch is filled to capacity. In the event of the latter occurrence, the overburdened Umptydon will deposit the contents of its collected load at a remote personal caching site, usually never to revisit any of it again except to dump even more clutter onto the pile after filling its bag to the brim once more. Curiously and in spite of the Umptydon's elsewhere-evident irrationality and low intelligence, these sites tend to be very well-hidden, to the point that their stumbling-upon by other beings, accidental or otherwise, is quite rare.
Umptydons are notorious among Hernolalls for their thieving tendencies, with the creatures commonly wandering into the primitive humanoids' villages and stealing random items, potentially (and, given the tendency of the objects in question to be visibly striking by design, frequently) including crafted idols and other relics of designated importance. Though they are lacking in stealth as well as in basic discretion over when it is ideal to strike, often doing so in broad daylight when dozens of Hernolalls are around to hinder them, Umptydon thieves remain tricky intruders to stop from making off with things of value thanks primarily to their strongly-built legs and consequent natural fleet-footedness. This includes the ability, eerily similar to - and surpassing, speed-wise - a Hernolall's capacity to sprint on all-fours, to fall down forward onto all-sixes for even faster movement carried by every one of its limbs, all while keeping the main body arched upward at such an angle that little-to-nothing is spilled from its mounted pouch as it scurries in this position. Vision, however, is severely impaired while doing this, and large tree trunks and the like have time-and-time-again foiled various unlucky Umptydons' attempts to escape in this fashion from hostile situations of their own provocation. The active hunting of Umptydons, meanwhile, is widely considered to represent more trouble than it's worth, due to both the beast's aforementioned swiftness which is generally unaffected by the load it carries as well as
the infrequency of anything significantly valuable being salvageable from their back-bags compared to how much debris, junk, garbage and worse must invariably be searched through in search of any such treasure. Furthermore, no natural part of the Umptydon's body is of any worthwhile use to Hernolalls or anyone else, which is also why the strange pests have no natural predators on Namyufefe. Considering this, it thusly stands as fortunate that these animals have little instinctive drive to mate, whether for reproductive purposes or otherwise, and as a result are far less numerous than they would be were they more sexually active.
An Umptydon's only real method of attack consists of jabbing with its upper pair of arms which each bear a single spiked talon, and when threatened, it is much more liable to run away than to stand and fight in this manner. Umptydon durability values range from just above 600 to just below 900.
• Fangazzik: The largest and strongest naturally-occurring avian being in the whole of the Prime Galaxy, the Fangazzik boasts a legendary reputation with historians and animal enthusiasts for being the only creature among Ultavnah's native array of naturally-oversized inhabitants that still freely exists elsewhere in the galaxy following its home planet's forcibly-induced isolation and can be met and interacted with to this day.
Standing between twenty-five feet and ten meters tall in default, upright standing position, Fangazziks possess very broad and heavy-built central torsos that connect and support limbs and craniums of only marginally lesser proportional mass. Many of their prominent features can be described as considerably upscale versions of ones characteristic of more common birds, including sharp and strong-gripping talons, ruffly masses of variously-colored feathers and, perhaps most pronouncedly of all in the Fangazziks' specific case, large, beaked mouths which here not only are particularly tremendous even relative to the rest of their bodies, but are more often than not held open, revealing the beasts' gaping, toothy maws to palpably intimidating effect. Most notable among of all the Fangazzik's physical attributes, however, are its immense and majestic wings, which represent one of nature's prime candidates for the largest such structures to be found on any mortal animal, with the strength to match. This brings us back to the above-mentioned matter of the Fangazzik species' ultimate escape from the curse that has effectively rendered all other forms of life unique to Ultavnah as lost to the rest of the rest of the universe, which was indeed made possible by the great avians' mighty wings and consequent capacity for free-flight on top of their related ability to store excess oxygen inside a special "third lung"-resembling sack within their bodies and subsequently release it into their respiratory systems at will, effectively allowing them to breathe in zero-atmosphere space for limited periods of time. This combination of abilities, found in nary any other mortal animal, amounts to the Fangazzik being capable of interplanetary travel without the aid of any sort of vehicular apparatus, an endeavor in which the colossal birds have engaged freely and regularly ever since first coming into being, with some individuals even managing within their lifetimes (approximately sixty years, which is actually known to be the shortest natural lifespan of any Ultavnahn creature) to visit all eight octants of the Prime Galaxy; such a feat is otherwise unheard of for non-humanoids. When Ultavnah was sealed off by Lord Reson's magic, thousands of Fangazziks were out and about on, or traveling between, other worlds, and in the present day, a similar number remain active throughout the Prime Galaxy; most live alone, roosting up in remote and secluded locations, but several small, settled herds of Fangazziks, evidently formed for the purpose of maintaining steady reproduction in light of the species population's otherwise scattered and sparse state, are also known to exist.
Virtually all known Ultavnahn organisms have been noted to be very physically and environmentally resilient even relative to their great size, and the Fangazzik is no exception; in fact, it could even be argued as a particular standout among the others (based on what remains known about them) in this regard, with most specimens having durability values of well over 4,000, and the strongest individuals frequently surpassing 5,000 or even approaching (though never outright reaching) 6,000. One visible factor that contributes to this toughness is the presence of armored scales on select parts of the Fangazzik's body, which also serves to give the beast somewhat of a "reptilian" vibe to its overall appearance.
• Malroquo: Amphibious arthropods found plentifully throughout most regions of Nonfialy's map, Malroquo are widely acknowledged as said planet's apex predatory animals not by the virtues of individual brute force and toughness, in which respects they are hardly special, but rather by those of terrain-versatility and strength in numbers, including group-coordination thereof. A quadrupedal beast standing just-about-evenly with the average Ojohkey height-wise but being considerably more massive than its humanoid peers with girth and density accounted, much of the Malroquo's external body is prominently lined with visibly-striated muscle tissue that is tempered from its typical form to effectively serve as a moderately-durable, leathery natural hide. The Malroquo additionally possesses a jagged, bluish crystal-like shell upon its upper-posterior, covering from its waistline to its shoulders (or the equivalents thereof, in any case) and representing, as one might easily deduce from appearances, another form of built-in protection for the animal: the crystalline structure is on par with many forms of bone damage-absorption-wise, but its usefulness is limited by how little of the overall body it covers. Rather peculiarly, though, the creature's tenderly fleshy head is among its only parts to bear no protective features of note whatsoever, a weakness for which the Malroquo's toughness elsewhere may very well have been developed to compensate… or vice versa. All in all as trauma-resistance goes, the durability values of varying Malroquo specimens start around 800 and peak near 1,200.
As for means of attacking prey and/or actively defending itself, a Malroquo generally has two forms of physical aggression at its disposal, the first and arguably primary of these being its large and powerful hands which boast both surprisingly well-formed and articulate sets of fingers and jagged, spiny formations upon their knuckles and wrists, which effectively enhance punching ability while also aiding in the breaking-through of miscellaneous surfaces for other purposes outside of hostile engagement. The beast's other, less-frequently-practical method of attack lies in its feet and the functional, reflex-activated pincers mounted in the fronts of their bases, which are often made use of in conjunction with the simultaneous kicking of two of the Malroquo's legs; the intended result of this maneuver is akin to a pinning tackle, although it has been demonstrated in numerous cases to be a less-than-reliable attack, particularly against sufficiently fast-reflexed humanoids including Ojohkeys.
The greatest assets of the Malroquo species, however, lie not in their physical statistics as combatants but in the less-obviously-visible fields of adaptability, with the creatures being more-than-reasonably able to survive and thrive in a very wide range of environment types, including just about all of planet Nonfialy's naturally-occurring biome variations, and communication among others of their own kind to cooperative ends, which is especially impressive considering that Malroquo do not operate in packs by default. Rather, they simply possess the situational discretion and cooperativeness among each other to converge into groups whenever a task is perceived to be worth undertaking yet too monumental for any one of them to individually accomplish. The most recurrent of Malroquo group undertakings has been observed to be the construction of communal nesting grounds, which is often preceded by the mass-clearing-out of debris and/or rival creatures from the sites chosen to serve as such. Also common is the raiding of food stocks from supply-bases belonging to local Ojohkeys, who usually respond to incidents of this nature by going out in armed groups and slaughtering Malroquo on an almost military scale before quickly and inevitably growing bored of this, declaring their vengeance to be exacted and returning home.